Explore topic-wise MCQs in Bachelor Multimedia Communication (B.M.M.C.).

This section includes 873 Mcqs, each offering curated multiple-choice questions to sharpen your Bachelor Multimedia Communication (B.M.M.C.) knowledge and support exam preparation. Choose a topic below to get started.

401.

_____ may not always be Convex .

A. paralleogram
B. trapizoid
C. polygon
D. triangle
Answer» D. triangle
402.

A region S is ____ , iff for any x1 and x2 in S, the straight line segment connecting x1 and x2 is also contained in S.

A. concave
B. convex
C. self-intersecting
D. polygon with hole
Answer» C. self-intersecting
403.

In concave Polygon atleast one interior angle is

A. less than 90
B. less than 180
C. greater than 180
D. greater than 90
Answer» D. greater than 90
404.

In convex Polygon all interior angles are

A. less than 90
B. less than 180
C. greater than 180
D. greater than 90
Answer» C. greater than 180
405.

Concave and Convex are types of _______

A. circle
B. rectangle
C. polygon
D. ellipse
Answer» D. ellipse
406.

Types of polygon :

A. concave
B. convex
C. complex
D. all of above
Answer» E.
407.

_______ is a ordered list of vertices where each vertex connected with the next in the list.

A. line
B. polygon
C. parabola
D. none of the above
Answer» C. parabola
408.

Polygon-Clipping algorithms include the:

A. sutherland-hodgeman method
B. liang-barsky method
C. weiler-atherton method
D. all of above
Answer» E.
409.

In Sutherland – Hodgman algorithm for polygon clipping, clipping along boundaries sequence is used as

A. left -> right -> top -> bottom
B. left -> bottom -> right -> top
C. right -> top -> left -> bottom
D. left -> bottom -> top -> right
Answer» B. left -> bottom -> right -> top
410.

In Sutherland – Hodgman algorithm for polygon clipping , assume P (present point ) lies inside the window and S ( Previous point) lies inside the window. Then while processing through that window boundary we should

A. store interaction point of line ps (s’) only
B. store point p and s’
C. store point p only
D. store points s and s’
Answer» D. store points s and s’
411.

In Sutherland – Hodgman algorithm for polygon clipping , assume P (present point ) lies outside the window and S ( Previous point) lies inside the window. Then while processing through that window boundary we should

A. store interaction point of line ps (s’) only
B. store point p and s’
C. store point p only
D. store points s and s’
Answer» B. store point p and s’
412.

In Sutherland – Hodgman algorithm for polygon clipping , assume P (present point ) lies outside the window and S ( Previous point) lies outside the window. Then while processing through that window boundary we should

A. store interaction point of line ps (s’) only
B. store point p and s’
C. store point p only
D. store nothing
Answer» E.
413.

In Sutherland – Hodgman algorithm for polygon clipping , assume P (present point ) lies inside the window and S ( Previous point) lies outside the window. Then while processing through that window boundary we should

A. store interaction point of line ps (s’) only
B. store point p and s’
C. store point p only
D. store points s and s’
Answer» C. store point p only
414.

Which polygon clipping algorithm executed by clipping all polygon edges against the viewing screen edges one viewing screen edge at a time?

A. cohen-sutherland
B. sutherland hodgman
C. both a and b
D. neither a or b
Answer» C. both a and b
415.

Sutherland – Hodgman algorithm is used for _______________.

A. line clipping
B. polygon clipping
C. point clipping
D. hybrid clipping
Answer» C. point clipping
416.

A line with endpoints codes as 0000 and 01 is ?

A. partially invisible
B. completely visible
C. completely invisible
D. trivially invisible
Answer» B. completely visible
417.

Sutherland Hodgeman algorithm works well for...........

A. concave polygons
B. convex polygons
C. smooth curves
D. line segments
Answer» C. smooth curves
418.

The bottom bit of the region code of a point is '0' if .......................

A. y >ywmin
B. y< ywmin
C. y< ywmax
D. y>ywmax
Answer» E.
419.

The Most Significant Bit of the region code of a point (X,Y) is '1' if ......................

A. y >ywmin
B. y< ywmin
C. y< ywmax
D. y>ywmax
Answer» E.
420.

The right bit (R bit)of the region code of a point (X,Y) is '1' if ......................

A. x > xwmin
B. x< xwmin
C. x< xwmax
D. x>xwmax
Answer» E.
421.

The left (L bit ) bit of the region code of a point (X,Y) is '1' if ......................

A. x > xwmin
B. x< xwmin
C. x< xwmax
D. x>xwmax
Answer» C. x< xwmax
422.

The region code of a point is 11. The point is in the ................. region of window.

A. top left
B. top right
C. bottom left
D. bottom right
Answer» B. top right
423.

The rectangle space in which the world definition of region is displayed are called

A. screen coordinate system
B. clipping window or world window
C. world coordinate system
D. none of these
Answer» C. world coordinate system
424.

The complex graphics operations are

A. selection
B. clipping
C. shear
D. none of these
Answer» C. shear
425.

The selection and separation of a part of text or image for further operation are called

A. translation
B. shearing
C. reflection
D. clipping
Answer» E.
426.

Following are coordinates of clipping window : Lower Left Corner (20,20) and Upper Right Corner (200,200). What is the outcode of point (150,50)?

A. 110
B. 1
C. 10
Answer» D.
427.

Cohen – Sutherland Line Clipping Algorithm is also called as ____________________

A. sutherland - hodgman algorithm
B. cohen - sutherland outcode algorithm
C. cyrus - beck algorithm
D. none of above
Answer» C. cyrus - beck algorithm
428.

The region against which an object is clipped is called as ____________

A. clip window
B. clip rectangle
C. window
D. none of these
Answer» B. clip rectangle
429.

In ________ operation eliminates objects or portions of objects that are not visible through the window to ensure the proper construction of corresponding image

A. clipping
B. windowing
C. viewing
D. transformation
Answer» B. windowing
430.

Primitive types of clipping algorithms are

A. point clipping
B. line clipping
C. polygon clipping
D. all of above
Answer» E.
431.

Cohen – Sutherland line clipping algorithm was developed in ____

A. 1967
B. 1968
C. 1969
D. 1965
Answer» B. 1968
432.

Is 0011 valid region code / outcode used in Line Clipping algorithm?

A. yes
B. no
C. cannot say
D. none of these
Answer» C. cannot say
433.

In Line Clipping algorithm, the two dimensional space is divided into ___ regions.

A. 6
B. 7
C. 9
D. 10
Answer» D. 10
434.

Outcode / Region Code used in Line Clipping is of size ____ bits.

A. 4
B. 3
C. 2
D. 1
Answer» B. 3
435.

determine whether points (P1, P2 and P3) are clipped away or visible after clipping by applying the rules

A. p1:clipped away, p2: clipped away, p3:clipped away
B. p1: visible, p2:visible, p3:clipped away
C. p1: visible, p2:visible, p3: visible
D. p1: clipped away, p2:visible, p3:clipped away
Answer» E.
436.

Why the Cohen-Sutherland Line-Clipping Algorithm involves much more calculations than the other line clipping algorithms?

A. need to perform trivial accept / reject test on end points of the line.
B. need to perform trivial accept / reject test for every point on the line.
C. cannot say
D. none of these
Answer» C. cannot say
437.

If the x coordinate boundaries of the clipping rectangle are Xmin and Xmax, and the y coordinate boundaries are Ymin and Ymax, then ___________ must be satisfied for a point at (X,Y) to be inside the clipping rectangle

A. xmin > x < xmax and ymin > y < ymax
B. xmin > x > xmax and ymin > y > ymax
C. xmin < x < xmax and ymin < y < ymax
D. xmin < x > xmax and ymin < y > ymax
Answer» D. xmin < x > xmax and ymin < y > ymax
438.

Which one is not valid out code to perform trivial accept / reject test in line clipping

A. 1101
B. 11
C. 101
D. 10
Answer» B. 11
439.

Using Cohen-Sutherland line clipping, it is impossible for a vertex to be labeled 1111

A. true
B. false
C. cant say
D. none of these
Answer» B. false
440.

Scan line polygon filling algorithm can be used for filling Convex polygon.

A. true
B. false
C. cant say
D. none of these
Answer» B. false
441.

Following are the data structures used in Scan line algorithm to increase the efficiency.

A. active edge list
B. active edge table
C. both a and b
D. neither a or b
Answer» D. neither a or b
442.

Scan line polygon filling algorithm starts from

A. either ymax or ymin
B. either xmax or xmin
C. only xmax
D. only xmin
Answer» B. either xmax or xmin
443.

Scan line Fill Approach works at the

A. color level
B. edge level
C. polygon level
D. pixel level
Answer» D. pixel level
444.

The edges crossed by current scan line in Scan line polygon fill algorithm are called as

A. active edges
B. inactive edges
C. marked edges
D. none of these
Answer» B. inactive edges
445.

When the current scan line in Scan line polygon fill algorithm moves above the upper / below the lower endpoint, the edge

A. becomes inactive
B. becomes active
C. is discarded
D. is added.
Answer» B. becomes active
446.

In scan line algorithm, Scan lines are processed in increasing (upward) / decreasing (downward) --------------------------.

A. y order
B. x order
C. pixel order
D. color order
Answer» B. x order
447.

Scan line polygon filling algorithm uses series of ……………. To fill the polygon.

A. scan lines
B. points
C. layers
D. none of above
Answer» B. points
448.

Active edge table is used in following algorithm

A. boundary fill
B. region fill
C. scan line
D. edge fill
Answer» D. edge fill
449.

Which of the following algorithms to fill polygons was the one used by real rasterizers?

A. flood-fill polygons
B. scan-line polygon
C. boundary fill polygons
D. none of above
Answer» C. boundary fill polygons
450.

In scan line algorithm the intersection points are

A. sorted in ascending order
B. sorted in descending order
C. not sorted
D. deleted
Answer» B. sorted in descending order