Explore topic-wise MCQs in Testing Subject.

This section includes 657 Mcqs, each offering curated multiple-choice questions to sharpen your Testing Subject knowledge and support exam preparation. Choose a topic below to get started.

1.

Conventional wisdom says that                   tell the user when he has made some mistake.

A. program crash
B. system stuck
C. error messages
D. metadata
Answer» D. metadata
2.

What do you enjoy most about your job (or lifestyle) is an example of                   .

A. avoidance
B. motivation
C. exceptions
D. attitude-oriented questions
Answer» C. exceptions
3.

i. Touchii. Smelliii. Soundiv. Instinct

A. i, ii and iii
B. i, iii and iv
C. i, ii and iv
D. ii, iii and iv
Answer» B. i, iii and iv
4.

The name of the document should be shown on the application’s………………

A. menu bar
B. title bar
C. tool bar
D. status bar
Answer» C. tool bar
5.

When users are involved in complex tasks, the demand on                       can be significant.

A. short-term memory
B. shortcuts
C. objects that appear on the screen
D. all of the mentioned
Answer» B. shortcuts
6.

Which of the following does not include in Shneiderman's 8 golden rules?

A. support internal locus control
B. maintain the system frequently
C. permit easy reversal actions
D. offer informative feedback
Answer» C. permit easy reversal actions
7.

Which of the following is the appropriate term to represent the processing mode in which computer user exchange information with the computer by selecting the icons displayed on the screen, and entering commands using the keyboard, adding human judgment to the information processing?

A. time sharing processing
B. online transaction processing
C. batch processing
D. interactive processing
Answer» D. interactive processing
8.

Which of the following corresponds to the computer interface technology that uses icon, etc?

A. cui
B. cai
C. gdi
D. gui
Answer» E.
9.

Which of the following is general term for the technology capable of creating a virtual world with intense reality using the computer?

A. vr
B. ir
C. ar
D. or
Answer» B. ir
10.

A pluralistic walkthrough?

A. requires a fully functional prototype
B. is usually conducted at the end of the development process
C. is often conducted with low- fidelity designs
D. requires having several alternate designs
Answer» D. requires having several alternate designs
11.

Providing accelerators (e.g. keyboard shortcuts) mostly addresses?

A. efficiency
B. learnability
C. attitude
D. utility
Answer» B. learnability
12.

The cognitive walkthrough mainly evaluates a product's?

A. utility
B. efficiency
C. likeability
D. learnability
Answer» E.
13.

What establishes the profile of end-users of the system?

A. design model
B. user’s model
C. mental image
D. system image
Answer» C. mental image
14.

What incorporates data, architectural, interface, and procedural representations of the software?

A. design model
B. user’s model
C. mental image
D. system image
Answer» B. user’s model
15.

Which of the following option is not considered by the Interface design?

A. the design of interfaces between software components
B. interfaces between the software and human producers and consumers of information
C. the design of the interface between two computers
D. all of the mentioned
Answer» D. all of the mentioned
16.

When users are involved in complex tasks, the demand on                       can be significant.

A. short-term memory
B. shortcuts
C. objects that appear on the screen
D. all of the mentioned
Answer» B. shortcuts
17.

is an intermediate between users and computer.

A. keyboard
B. monitor
C. both a & b
D. mouse
Answer» C. both a & b
18.

Study of how computer works together and to satisfy for accurate results is known as

A. good design
B. hci
C. bad design
D. all the above
Answer» C. bad design
19.

What is the benefit of good design

A. positive effect or performance
B. success
C. both a & b
D. none
Answer» D. none
20.

is the best example for design.

A. view
B. model
C. analyzing
D. none
Answer» C. analyzing
21.

The name of the document should be shown on the application’s ………………

A. menu bar
B. title bar
C. tool bar
D. status bar
Answer» C. tool bar
22.

Which of the following fields is not an influence on Human Computer Interaction (HCI)?

A. ergonomics
B. cognitive psychology
C. computer science
D. all of the above are an influence on hci
Answer» E.
23.

A persona in the context of goa- oriented interaction design ………..

A. is used to role-play through an interface design
B. is a real person
C. represents a particular type of user
D. should represent an average user
Answer» B. is a real person
24.

Unlike traditional observation, guided observation ………………..

A. set a strict guidelines for session activities
B. reduces error introduced by the experimenter
C. sets strict guidelines for session length
D. includes some interaction with participants
Answer» C. sets strict guidelines for session length
25.

Identify from among the following the attribute of usability.

A. learnability
B. usefulness
C. generalizability
D. subjective satisfaction
Answer» B. usefulness
26.

The primary interactive method of communication used by human is …….

A. reading
B. writing
C. speaking
D. listening
Answer» D. listening
27.

In a heuristic evaluation ……………………

A. a group of usability expert judges an interface with a detailed checklist of guidelines
B. a group of test users conducts a formal experiment
C. a group of psychologists administers a questionnaire
D. a group of usability experts reviews a user interface according to a small set of general principles
Answer» C. a group of psychologists administers a questionnaire
28.

Conventional wisdom says that tell the user when he has made some mistake. How do you identify the user in the usability engineering lifecycle?

A. program crash
B. system stuck
C. error messages
D. metadata
Answer» D. metadata
29.

Which one of these would NOT be found in a good Human Computer Interaction?

A. common short cuts, like ctrl+z for undo
B. icons that can have specific meanings
C. a long command line to achieve a function
D. sounds that convey meanings
Answer» D. sounds that convey meanings