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This section includes 1174 Mcqs, each offering curated multiple-choice questions to sharpen your Information Technology Engineering (IT) knowledge and support exam preparation. Choose a topic below to get started.
| 1101. |
Time it takes for a message to get across the network from your machine to the web server and back. This delay is called |
| A. | latency |
| B. | interval |
| C. | response time |
| D. | intermission |
| Answer» B. interval | |
| 1102. |
__Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â _allow you to specify fonts, line spacing, size, etc., in a similar way to styles in a word processor or DTP package. |
| A. | html |
| B. | cascading style sheets |
| C. | java script |
| D. | xhtml |
| Answer» C. java script | |
| 1103. |
The Standard             _ is a file format that provides a standardized way for music sequences to be saved, transported, and opened in other systems. |
| A. | wav |
| B. | mp3 |
| C. | flac |
| D. | midi file |
| Answer» E. | |
| 1104. |
__Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â simple scripting language and easy to produce graphical interfaces |
| A. | hypermedia |
| B. | hypertalk |
| C. | hypercard’s |
| D. | hypertext |
| Answer» D. hypertext | |
| 1105. |
A school of thinking has recently developed which regards thinking as happening not just within the head, but in the external relationships with things in the world and with other people. This viewpoint is called ____ _ |
| A. | cognitive science |
| B. | social activity |
| C. | sociology |
| D. | distributed cognition |
| Answer» E. | |
| 1106. |
The nods, grimaces, shrugs of the shoulder and small noises are called ___Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â _Â Â Â Â _ |
| A. | back- channels |
| B. | signs |
| C. | actions |
| D. | gestures |
| Answer» B. signs | |
| 1107. |
The speech within each turn is called an ___Â Â Â Â Â Â Â Â Â Â Â Â _ |
| A. | expression |
| B. | utterance |
| C. | statement |
| D. | pronouncing |
| Answer» C. statement | |
| 1108. |
__Â Â Â Â Â Â Â Â Â Â Â Â _is the process by which the roles of speaker and listener are exchanged. |
| A. | different |
| B. | alternate |
| C. | turn-taking |
| D. | round robin |
| Answer» D. round robin | |
| 1109. |
The use of gestures or other means of pointing to specify an ambiguous utterance, for instance pointing at a place in a map is |
| A. | orientation |
| B. | direction |
| C. | mention |
| D. | dietic reference |
| Answer» E. | |
| 1110. |
Sessions in which users and designers generate a range of ideas which are developed without judgement. |
| A. | brainstorming |
| B. | thinking |
| C. | advising |
| D. | suggesting |
| Answer» B. thinking | |
| 1111. |
A mechanism for learning about complex or ill-defined problems by drawing detailed ("rich") representations of them. |
| A. | image |
| B. | photo |
| C. | rich picture |
| D. | painting |
| Answer» D. painting | |
| 1112. |
Participatory design has three main characteristics |
| A. | work focused |
| B. | collaboration |
| C. | iterative |
| D. | all the three |
| Answer» E. | |
| 1113. |
a rough idea of a user’s activities can be presented via |
| A. | story board |
| B. | drawing |
| C. | images |
| D. | animation |
| Answer» B. drawing | |
| 1114. |
__Â Â Â Â Â Â Â Â Â is based on very detailed recording of the interactions between people and between people and their environment |
| A. | society |
| B. | environment |
| C. | ethnography |
| D. | civilization |
| Answer» D. civilization | |
| 1115. |
KSLM stands for? |
| A. | keystroke- level model |
| B. | key stroke listen model |
| C. | kay stack large mission |
| D. | key level model |
| Answer» B. key stroke listen model | |
| 1116. |
Explanatory undo is, generally, a much more pleasant feature than |
| A. | single undo |
| B. | multiple undo |
| C. | blind undo |
| D. | incremental undo |
| Answer» D. incremental undo | |
| 1117. |
__Â Â Â Â Â Â Â Â Â is the remarkable facility that lets us reverse a previous action |
| A. | redo |
| B. | undo |
| C. | repeat |
| D. | delete |
| Answer» C. repeat | |
| 1118. |
__Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â _has different timing constants for different devices. |
| A. | ergonomics |
| B. | fitts’ law |
| C. | predictive model |
| D. | paul fitts |
| Answer» C. predictive model | |
| 1119. |
__Â Â Â Â Â Â Â Â approach helps in distinguishing different types of stakeholders. |
| A. | osta |
| B. | ustm |
| C. | direct |
| D. | custom |
| Answer» E. | |
| 1120. |
Root definitions are described in terms of specific elements, summarized using the acronym. |
| A. | catwoe |
| B. | ctweoa |
| C. | coeatw |
| D. | cotwea |
| Answer» B. ctweoa | |
| 1121. |
Groupware systems strive so hard to make the participants’ views the same maintaining |
| A. | wyswig |
| B. | wysiwis |
| C. | wiswys |
| D. | wigwys |
| Answer» C. wiswys | |
| 1122. |
The pace of a conversation reduces, there is a tendency for the __ to increase. |
| A. | chunks |
| B. | granularity |
| C. | small |
| D. | units |
| Answer» C. small | |
| 1123. |
The production rule ‘program’ is written ___    language. |
| A. | c++ |
| B. | c |
| C. | lisp |
| D. | java |
| Answer» D. java | |
| 1124. |
The description of the user’s goals is based on a GOMS-like goal hierarchy, but is expressed primarily using |
| A. | pattern matching |
| B. | production rules. |
| C. | knowledge |
| D. | inference |
| Answer» C. knowledge | |
| 1125. |
The aim of hierarchical task analysis is to produce |
| A. | load balancing |
| B. | task simplification |
| C. | factoring |
| D. | task decompositions |
| Answer» E. | |
| 1126. |
GOMS stands for: |
| A. | goals, operation, methods and selection rules |
| B. | goals, objects, models and selection rules |
| C. | goals, operations, methods and state rules |
| D. | goals, operations, models and state rules |
| Answer» B. goals, objects, models and selection rules | |
| 1127. |
possible measurement |
| A. | (a), 4-(b) |
| B. | 3-(d), 4-(c) |
| C. | (c) |
| D. | (d), |
| Answer» B. 3-(d), 4-(c) | |
| 1128. |
Which of the following is/are a step in the waterfall strategy? (Choose all the correct options) |
| A. | requirement s specification |
| B. | prototyping |
| C. | integration and testing |
| D. | coding |
| Answer» B. prototyping | |
| 1129. |
Select the Shneiderman’s Golden Rules of Interface Design. (choose all the correct options) |
| A. | strive for consistency |
| B. | offer informative feedback for every user action |
| C. | offer error prevention and simple error handling |
| D. | reduce short- term memory load |
| Answer» B. offer informative feedback for every user action | |
| 1130. |
List the approaches which involves user in evaluation (Choose all the correct options) |
| A. | experimental methods |
| B. | observational methods |
| C. | review methods |
| D. | query methods |
| Answer» B. observational methods | |
| 1131. |
User-Centered Design is important because: (Choose all the correct options) |
| A. | the users need to be taught to use the design |
| B. | the design should be intuitive enough for users |
| C. | the design should cater specifically to the needs of the users |
| D. | it is necessary to know the user environment while building a design |
| Answer» C. the design should cater specifically to the needs of the users | |
| 1132. |
Which are the main approaches to prototyping (Choose all the correct answers) |
| A. | throw-away prototyping |
| B. | extreme prototyping |
| C. | incremental prototyping |
| D. | evolutionary prototyping |
| Answer» B. extreme prototyping | |
| 1133. |
In grouping, If things are not logically together, then we should normally physically group them together |
| A. | true |
| B. | false |
| C. | - |
| D. | - |
| Answer» C. - | |
| 1134. |
The distinction between a process- and structure-oriented design rationale resides in what information the design rationale misses to capture |
| A. | true |
| B. | false |
| C. | - |
| D. | - |
| Answer» C. - | |
| 1135. |
“Good Design is just cool graphicsâ€. |
| A. | true |
| B. | false |
| C. | - |
| D. | - |
| Answer» C. - | |
| 1136. |
Observe the image below and select the best corresponding option |
| A. | this is good design because this arrangement is aesthetically appealing |
| B. | this is bad design because the buttons are too big |
| C. | this is good design because the placement of otis improves the functionality |
| D. | this is bad design because it is unintuitive and confusing |
| Answer» E. | |
| 1137. |
The following describes the Iterative Design process: |
| A. | design-code- launch |
| B. | design- prototype- launch |
| C. | design-prototype- evaluate |
| D. | design- evaluate-code |
| Answer» D. design- evaluate-code | |
| 1138. |
Observe the image below and select the best corresponding option: |
| A. | this is good design because the keyboard is compact |
| B. | this is bad design because it easy to press the power off switch while trying to increase the volume |
| C. | this is good design because the logos are aesthetically appealing |
| D. | this is bad design because the buttons are too small |
| Answer» C. this is good design because the logos are aesthetically appealing | |
| 1139. |
The process of making software suitable for different languages and cultures is called --------------- |
| A. | internationali zation |
| B. | interpolation |
| C. | competition |
| D. | cooperation |
| Answer» B. interpolation | |
| 1140. |
Which of the following is true about good design? |
| A. | good design is just cool graphics |
| B. | good design is just common sense |
| C. | good design comes from an iterative process with the user in loop |
| D. | good design can come from fixing the ui at the end |
| Answer» D. good design can come from fixing the ui at the end | |
| 1141. |
Which of the following statements is true? |
| A. | a good ui design doesn’t save money as it is expensive |
| B. | bad ui design doesn’t really affect the reputation of the company |
| C. | a good ui design saves time and effort |
| D. | the ui design doesn’t matter as long as the product is great |
| Answer» D. the ui design doesn’t matter as long as the product is great | |
| 1142. |
What is the principal interaction mode for a Microsoft Kinect? |
| A. | haptic interface |
| B. | mouse pointer |
| C. | exploring and browsing |
| D. | gesture and body movements |
| Answer» E. | |
| 1143. |
Which of the following is false about earcons? |
| A. | motives combine to produce rich information |
| B. | usage of analytic sounds to convey information |
| C. | easily grouped and refined |
| D. | structured approach to designing |
| Answer» C. easily grouped and refined | |
| 1144. |
Minimizing the impact and damage caused by mistakes or unintended behaviour is a principle related to __Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â _ |
| A. | tolerance |
| B. | flexibility |
| C. | equity |
| D. | perceptible |
| Answer» B. flexibility | |
| 1145. |
What is the major technology used to capture handwriting? |
| A. | go-pen point computer |
| B. | digitizing tablet |
| C. | apple newton |
| D. | pen-based computer |
| Answer» C. apple newton | |
| 1146. |
The smallest unit of language that has meaning is called |
| A. | allophones |
| B. | phonemes |
| C. | morphemes |
| D. | none of the above |
| Answer» D. none of the above | |
| 1147. |
Which of the following is NOT a principle of universal design? |
| A. | sustainabilit y |
| B. | tolerance of error |
| C. | low physical effort |
| D. | equitable use |
| Answer» B. tolerance of error | |
| 1148. |
Educational software provides guidance and background information when the student makes an inappropriate response is an example of -------- |
| A. | flexibility in use |
| B. | perceptible information |
| C. | tolerance for error |
| D. | none of these |
| Answer» D. none of these | |
| 1149. |
Which of the following is golden rule for interface design? |
| A. | strive for consistency |
| B. | offer error prevention and simple error handling |
| C. | reduce short-term memory load |
| D. | all of the mentioned |
| Answer» E. | |
| 1150. |
In cognitive walkthrough, problem report should indicate |
| A. | date |
| B. | evaluators |
| C. | severity of the problem |
| D. | all of the above |
| Answer» E. | |