Explore topic-wise MCQs in Information Technology Engineering (IT).

This section includes 1174 Mcqs, each offering curated multiple-choice questions to sharpen your Information Technology Engineering (IT) knowledge and support exam preparation. Choose a topic below to get started.

851.

The test materials for a usability test should include:

A. oriental script
B. data connection form
C. debriefing topic guide
D. personality questionnaire
Answer» D. personality questionnaire
852.

Which of the following does not belong to 9 heuristics?

A. provide clearly marked exits
B. easy to use
C. minimize user memory load
D. speak user language
Answer» C. minimize user memory load
853.

                 applications are great platforms for creating an environment rich, in visual feedback for the user.

A. sovereign
B. transient
C. auxiliary
D. daemonic
Answer» B. transient
854.

                     plays a role to bridge up the gape between the interfaces of machines and human understanding.

A. human
B. computer
C. human computer interaction
D. none of these
Answer» D. none of these
855.

Waterfall model is basically a                    model in which each step must be completed before the next step can be started

A. incremental
B. linear
C. iterative
D. analytical
Answer» C. iterative
856.

A technique that organizes data into groups to form non-redundant, stable, flexible, and adaptive entities is:

A. optimization
B. normalization
C. randomization
D. requirements analysis
Answer» C. randomization
857.

Evaluation done during design to check that product continues to meet users'needs are known as _                   evaluation

A. summative
B. formative
C. relative
D. qualitative
Answer» C. relative
858.

Which of the following is not a factor in the failure of the systems developments projects?

A. size of the company
B. failure of systems integration
C. inadequate user involvement
D. continuation of a project that should have been cancelled
Answer» B. failure of systems integration
859.

Define life cycle model in HCI.

A. spiral, usability engineering
B. star, usability engineering
C. usability engineering, iterative design
D. star, iterative design
Answer» C. usability engineering, iterative design
860.

The design of a keyboard layout reflects the _                   concern in HCI

A. cognitive
B. physical
C. usefulness
D. usability
Answer» C. usefulness
861.

Which of the following is not a characteristic of good test data

A. should be comprehensive
B. every statement should be executed
C. users do not participate at this preliminary stage
D. all of the above
Answer» D. all of the above
862.

                          is the least technical way of collecting data, but it can be difficult and tiring to

A. audio recording.
B. taking notes.
C. observation
D. video
Answer» C. observation
863.

               is particularly useful early in design. It is excellent technique to use with the prototy

A. co-discovery
B. active intervention
C. splendid research
D. none of the given
Answer» C. splendid research
864.

Evaluations done during design to check that product continues to meet user’s needs are kno

A. formative
B. summative
C. relative
D. none of the given
Answer» B. summative
865.

Desktop applications fit into                            categories of posture.

A. two
B. three
C. four
D. five
Answer» D. five
866.

Goal-oriented context scenarios are _                         task-oriented than key path Scenario

A. less
B. alike
C. more
D. none of the given
Answer» B. alike
867.

There can only be one _                 persona per interface for a product

A. primary
B. secondary
C. supplemental
D. customer
Answer» B. secondary
868.

What are the most common things you do with the product is a type of _              .

A. goal-oriented question.
B. system-oriented question.
C. workflow-oriented question.
D. attitude-oriented question.
Answer» C. workflow-oriented question.
869.

Thinking aloud testing:

A. slows down the user by about 17%
B. cannot provide performance data.
C. is a formative evaluation method.
D. all of the above
Answer» E.
870.

& are the main functions of GUI.

A. pointing & selecting
B. selecting & executing
C. pointing & editing
D. none of these
Answer» B. selecting & executing
871.

User personas that are not primary or secondary are            personas.

A. served
B. supplemental
C. customer
D. negative
Answer» C. customer
872.

What is the best description of a conceptual model?

A. a high level description of how a system is organised and how it operates
B. interaction paradigms and interaction modes
C. the problem space faced by the designer when gathering user requirements
D. none of the above.
Answer» B. interaction paradigms and interaction modes
873.

: capture the non-verbal dialogue between artifact and user over time.

A. persona
B. scenario
C. dialogue
D. design model
Answer» C. dialogue
874.

Explanatory undo is, generally, a much more pleasant feature than .

A. single undo
B. multiple undo
C. blind undo
D. incremental undo
Answer» D. incremental undo
875.

Browser Title always contains the word ‘ ’.

A. home
B. default
C. error
D. browser
Answer» B. default
876.

Conventional wisdom says that tell the user when he has made some mistake.

A. program crash
B. system stuck
C. error messages
D. metadata
Answer» D. metadata
877.

_ helps meet psychological and cognitive processing needs, increases human confidence.

A. attitude
B. feedback
C. interaction design visual analysis
Answer» C. interaction design visual analysis
878.

The field of HCI

A. is a brunch of computer engineering
B. involves very little applied knowledge
C. focuses on the study of human behavior on the basis of pschology
D. attempts to understand and shape the way people interact with computers
Answer» E.
879.

What is the most important property that a prototype should have?

A. it should support a wide range of user tests.
B. it should look like the final product.
C. it should allow the key design concepts to be tested with users.
D. it should be easy to throw away.
Answer» D. it should be easy to throw away.
880.

Which of the following are principles of icon design?

A. the icon set should be consistent in terms of size, colours, metaphor, and level of realism.
B. design a set of icons as a whole.
C. the icons in a set should be visually balanced
D. all of the above.
Answer» E.
881.

Which is the best definition of an interface metaphor?

A. in broad terms, the kind of technical and software framework within which human system interaction takes place (e.g., wimp, mobile, tangible)
B. an idea from the world that is used in the interface to help the user understand what to do (e.g., click on tabs to change window contents, use shopping cart to store items to purchase)
C. what the human does to make inputs and receive information from the system (e.g., click and drag an object, talk to an object, move self closer to an object, converse with an entity, et
D. the conceptual model used to guide the design of the interface.
Answer» C. what the human does to make inputs and receive information from the system (e.g., click and drag an object, talk to an object, move self closer to an object, converse with an entity, et
882.

What kind of activity does the D.E.C.I.D.E. acronym support?

A. planning and conducting an evaluation and analysing the data.
B. conducting user tests.
C. deciding what kind of prototype to use for user tests.
D. deciding whether to perform empirical or analytical evaluations.
Answer» B. conducting user tests.
883.

There can only be one                     persona per interface for a product What are the most common things you do with the product is a type of .

A. primary secondary supplemental customer goal-oriented question. system-oriented questiworkflow-oriented quesattitude-oriented question.
B.
Answer» B.
884.

Desktop applications fit into                             categories of posture. Goal-oriented context scenarios are task-oriented than key path Scenario

A. two
B. three
C. four
D. five
Answer» D. five
885.

Concerning competitive analysis:

A. . two groups of usability testers compare their results for the same interface.
B. it is used for usability benchmarking.
C. it is an online between- groups experiment
D. represents a particular type of user.
Answer» C. it is an online between- groups experiment
886.

Cognitive Walkthrough:

A. is a summative evaluation method.
B. is performed by a single evaluator, who walks through a typical task.
C. focuses explicitly on learnability.
D. not with action sequence
Answer» D. not with action sequence
887.

When conducting an investigation with human participants for research or commercial reasons, which provision(s) for consent must be made?

A. approval of the research by a properly constituted ethics committee independent of the researchers.
B. participants informed they do not have to take part if they do not want to
C. participants fully informed of their right to withdraw from the investigation without consequences to them
D. all of the above.
Answer» E.
888.

Select the best way of analysing qualitative user comments collected during a user tset

A. classify the comments into categories and count number of comments in each category
B. find the average and the standard deviation of the data and report it in the body of the report
C. use a scatterplot to graph users on the x axis and comments on the y axis.
D. look for critical incidents to report.
Answer» B. find the average and the standard deviation of the data and report it in the body of the report
889.

Rolf Molich’s Comparative Usability Evaluation (CUE) studies:

A. show there is a large amount of overlap between findings from different teams.
B. show that usability testing finds all known problems.
C. show many teams found more problems than they chose to report.
D. use the common industry format (cif) for usability reports.
Answer» D. use the common industry format (cif) for usability reports.
890.

Which of the following options best represents the core values of user-centred design, as originally articulated by Gould & Lewis (1985)?

A. focusing on users and their tasks in the design process
B. measuring progress towards usability goals throughout development
C. developing and testing in several cycles
D. all of the above.
Answer» E.
891.

User personas that are not primary or secondary are personas.

A. served
B. supplemental
C. customer
D. negative
Answer» C. customer
892.

Which of the following is a design implication of our understanding of human attention?

A. tactile feedback should make the same kinds of distinctions that a person would feel in the world
B. interface with more information than is needed at the present moment for the user
C. text should be legible and distinguishable from its background under different lighting
D. sounds should be audible and distinguishable in the user
Answer» C. text should be legible and distinguishable from its background under different lighting
893.

Process oriented Main element Issue, position and arguments Which design rationale suite the characteristic above?

A. issue-based information system
B. design space analysis
C. psychological design rationale
D. graphical design rationale
Answer» B. design space analysis
894.

suggests identifying goals and questions first before selecting techniques for the study

A. rvm model
B. decide framework
C. usability testing
D. field study
Answer» C. usability testing
895.

is the process of selecting things to concentrate on, at a point in time, from the range of possibilities available.

A. perception and recognition
B. attention
C. learning
D. none of these
Answer» C. learning
896.

What was an important feature of the process by which the Mobiphos photograph sharing application (Patel et al., 2009) was evaluated?

A. agile programming methods were interlaces with iterative user testing.
B. four different data gathering techniques were used.
C. participatory design was used.
D. vibrations indicated the arrival of new photos in the application.
Answer» C. participatory design was used.
897.

"Using model of how a human would use a proposed system to obtain predict usability measure by calculation or simulation." Choose the evaluation technique to describe the above statement Which problem that might occur in a group-experimental studies i. Analysis ii. Subject group iii. Data assembly iv. Choice of task

A. heuristic evaluation i, ii and iii
B. cognitive walkthrough
C. model-based evaluation
D. review-based evaluation
Answer» D. review-based evaluation
898.

What is an affinity diagram?

A. a diagram showing the degree of connection between people in social networks
B. a diagram used to show people\s cultural affinities or sense of belonging to groups.
C. a diagram that organises individual ideas and insights into a hierarchy showing themes
D. a variant of a tag cloud that is generated from think- aloud protocols.
Answer» D. a variant of a tag cloud that is generated from think- aloud protocols.
899.

Which is the best definition of an interaction mode?

A. in broad terms, the kind of technical and software framework within which human system interaction takes place (e.g., wimp, mobile, tangible)
B. an idea from the world that is used in the interface to help the user understand what to do (e.g., click on tabs to change window contents, use shopping cart to store items to purchase)
C. what the human does to make inputs and receive information from the system (e.g., click and drag an object, talk to an object, move self closer to an object, converse with an entity, et
D. the conceptual model used to guide the design of the interface.
Answer» D. the conceptual model used to guide the design of the interface.
900.

Regarding the measurement of usability attributes:

A. reliability is measured by performing common use cases
B. errors are measured by counting minor and catastrophic errors made by users.
C. learnability is determined by measuring the time it takes to explain an interface to a new user
D. users are needed to measure efficiency
Answer» C. learnability is determined by measuring the time it takes to explain an interface to a new user