MCQOPTIONS
Saved Bookmarks
This section includes 657 Mcqs, each offering curated multiple-choice questions to sharpen your Testing Subject knowledge and support exam preparation. Choose a topic below to get started.
| 1. |
"Using model of how a human would use a proposed system to obtain predict usability measure by calculation or simulation" choose the evaluation technique to describe the above statement |
| A. | heuristic evaluation |
| B. | cognitive walk- through |
| C. | model-based evaluation |
| D. | review-based evaluation |
| Answer» D. review-based evaluation | |
| 2. |
The goals of evaluation |
| A. | to assess the extent and accessibility of the system’s functionality |
| B. | to assess users’ experience of the interaction |
| C. | to identify any specific problems with the system |
| D. | all the above |
| Answer» E. | |
| 3. |
In which evaluation method "usability criteria" is identified? |
| A. | review based evaluation |
| B. | model based evaluation |
| C. | heuristics evaluation |
| D. | experimental evaluation |
| Answer» D. experimental evaluation | |
| 4. |
----------------- is the prediction of the outcome of an experiment |
| A. | hypothesis |
| B. | variables |
| C. | participants |
| D. | field studies |
| Answer» B. variables | |
| 5. |
What are the things needed for cognitive walkthrough? |
| A. | prototype of the system |
| B. | description of the task |
| C. | both a and b |
| D. | none of the above |
| Answer» D. none of the above | |
| 6. |
Identify the evaluation technique that is useful to evaluate early design |
| A. | heuristic evaluation |
| B. | cognitive walkthrough |
| C. | model based |
| D. | review based |
| Answer» B. cognitive walkthrough | |
| 7. |
Who proposed heuristic evaluation? |
| A. | nielson and molich |
| B. | allen newell |
| C. | thomas p.moron |
| D. | stuart k.card |
| Answer» B. allen newell | |
| 8. |
Aim of Evaluation is to test _Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â _ |
| A. | functionality |
| B. | usability of the design |
| C. | acceptability |
| D. | all of the above |
| Answer» E. | |
| 9. |
Universal design which means designing for diversity includes |
| A. | people of same age group |
| B. | people with sensory, physical or cognitive impairment |
| C. | people from same cultures and backgrounds |
| D. | none of the above |
| Answer» C. people from same cultures and backgrounds | |
| 10. |
It is the intervention, part of the goal and constraints when creating a software. |
| A. | navigation |
| B. | design |
| C. | users |
| D. | scenario |
| Answer» C. users | |
| 11. |
_Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â is as an attempt to introduce psychological theory into the informal and subjective walkthrough technique |
| A. | heuristic evaluation |
| B. | model based evaluation |
| C. | cognitive walkthrough |
| D. | review based |
| Answer» D. review based | |
| 12. |
Which evaluation technique is said to "Discount Usability technique"? |
| A. | review-based |
| B. | heuristic evaluation |
| C. | cognitive walkthrough |
| D. | none of these |
| Answer» C. cognitive walkthrough | |
| 13. |
Which of the following is not a characteristics of design patterns? |
| A. | capture design practice |
| B. | capture essential properties |
| C. | simplify tasks |
| D. | represent design knowledge |
| Answer» D. represent design knowledge | |
| 14. |
Support for the user to extend knowledge of specific interaction within and across applications to other similar situations is called as ---------------- |
| A. | predictability |
| B. | generalizabil ity |
| C. | synthesizability |
| D. | none of the above |
| Answer» C. synthesizability | |
| 15. |
The multiplicity of ways the user and system exchange information. |
| A. | flexibility |
| B. | robustness |
| C. | learnability |
| D. | usability |
| Answer» B. robustness | |
| 16. |
Which of the following principle of usability addresses multithreading? |
| A. | learnability |
| B. | flexibility |
| C. | robustness |
| D. | none of the above |
| Answer» C. robustness | |
| 17. |
Which determines effect of future actions based on past interaction history |
| A. | synthesizabil ity |
| B. | predictability |
| C. | familiarity |
| D. | consistency |
| Answer» C. familiarity | |
| 18. |
Consistency is a principle of ___ |
| A. | usability |
| B. | learnability |
| C. | flexibility |
| D. | robustness |
| Answer» C. flexibility | |
| 19. |
Which of the following is not a principle of learnability? |
| A. | predictability |
| B. | customizabil ity |
| C. | synthesizability |
| D. | familiarity |
| Answer» C. synthesizability | |
| 20. |
---------- is the degree to which system services support all the user's task |
| A. | task migratability |
| B. | observability |
| C. | task conformance |
| D. | robustness |
| Answer» D. robustness | |
| 21. |
Which design rationale aims to make explicit consequences in order to better suit a product for the tasks user have? |
| A. | design space analysis |
| B. | psychological design |
| C. | issue based information system |
| D. | none of these |
| Answer» C. issue based information system | |
| 22. |
The principles that gives the framework to develop universal design |
| A. | equitable use |
| B. | flexibility |
| C. | simple and intuitive to use |
| D. | all the above |
| Answer» E. | |
| 23. |
What are the components of usability? |
| A. | efficiency, flexibility, effectiveness |
| B. | efficiency, effectiveness , satisfaction |
| C. | satisfaction, essentiality, flexibility |
| D. | satisfaction, essentiality, effectiveness |
| Answer» C. satisfaction, essentiality, flexibility | |
| 24. |
The goal of interactive systems design is |
| A. | reducing the cost |
| B. | designing for maximum usability |
| C. | working within the constraints |
| D. | none of the above |
| Answer» C. working within the constraints | |