Explore topic-wise MCQs in Testing Subject.

This section includes 657 Mcqs, each offering curated multiple-choice questions to sharpen your Testing Subject knowledge and support exam preparation. Choose a topic below to get started.

1.

"Using model of how a human would use a proposed system to obtain predict usability measure by calculation or simulation" choose the evaluation technique to describe the above statement

A. heuristic evaluation
B. cognitive walk- through
C. model-based evaluation
D. review-based evaluation
Answer» D. review-based evaluation
2.

The goals of evaluation

A. to assess the extent and accessibility of the system’s functionality
B. to assess users’ experience of the interaction
C. to identify any specific problems with the system
D. all the above
Answer» E.
3.

In which evaluation method "usability criteria" is identified?

A. review based evaluation
B. model based evaluation
C. heuristics evaluation
D. experimental evaluation
Answer» D. experimental evaluation
4.

----------------- is the prediction of the outcome of an experiment

A. hypothesis
B. variables
C. participants
D. field studies
Answer» B. variables
5.

What are the things needed for cognitive walkthrough?

A. prototype of the system
B. description of the task
C. both a and b
D. none of the above
Answer» D. none of the above
6.

Identify the evaluation technique that is useful to evaluate early design

A. heuristic evaluation
B. cognitive walkthrough
C. model based
D. review based
Answer» B. cognitive walkthrough
7.

Who proposed heuristic evaluation?

A. nielson and molich
B. allen newell
C. thomas p.moron
D. stuart k.card
Answer» B. allen newell
8.

Aim of Evaluation is to test _                       _

A. functionality
B. usability of the design
C. acceptability
D. all of the above
Answer» E.
9.

Universal design which means designing for diversity includes

A. people of same age group
B. people with sensory, physical or cognitive impairment
C. people from same cultures and backgrounds
D. none of the above
Answer» C. people from same cultures and backgrounds
10.

It is the intervention, part of the goal and constraints when creating a software.

A. navigation
B. design
C. users
D. scenario
Answer» C. users
11.

_                    is as an attempt to introduce psychological theory into the informal and subjective walkthrough technique

A. heuristic evaluation
B. model based evaluation
C. cognitive walkthrough
D. review based
Answer» D. review based
12.

Which evaluation technique is said to "Discount Usability technique"?

A. review-based
B. heuristic evaluation
C. cognitive walkthrough
D. none of these
Answer» C. cognitive walkthrough
13.

Which of the following is not a characteristics of design patterns?

A. capture design practice
B. capture essential properties
C. simplify tasks
D. represent design knowledge
Answer» D. represent design knowledge
14.

Support for the user to extend knowledge of specific interaction within and across applications to other similar situations is called as ----------------

A. predictability
B. generalizabil ity
C. synthesizability
D. none of the above
Answer» C. synthesizability
15.

The multiplicity of ways the user and system exchange information.

A. flexibility
B. robustness
C. learnability
D. usability
Answer» B. robustness
16.

Which of the following principle of usability addresses multithreading?

A. learnability
B. flexibility
C. robustness
D. none of the above
Answer» C. robustness
17.

Which determines effect of future actions based on past interaction history

A. synthesizabil ity
B. predictability
C. familiarity
D. consistency
Answer» C. familiarity
18.

Consistency is a principle of ___

A. usability
B. learnability
C. flexibility
D. robustness
Answer» C. flexibility
19.

Which of the following is not a principle of learnability?

A. predictability
B. customizabil ity
C. synthesizability
D. familiarity
Answer» C. synthesizability
20.

---------- is the degree to which system services support all the user's task

A. task migratability
B. observability
C. task conformance
D. robustness
Answer» D. robustness
21.

Which design rationale aims to make explicit consequences in order to better suit a product for the tasks user have?

A. design space analysis
B. psychological design
C. issue based information system
D. none of these
Answer» C. issue based information system
22.

The principles that gives the framework to develop universal design

A. equitable use
B. flexibility
C. simple and intuitive to use
D. all the above
Answer» E.
23.

What are the components of usability?

A. efficiency, flexibility, effectiveness
B. efficiency, effectiveness , satisfaction
C. satisfaction, essentiality, flexibility
D. satisfaction, essentiality, effectiveness
Answer» C. satisfaction, essentiality, flexibility
24.

The goal of interactive systems design is

A. reducing the cost
B. designing for maximum usability
C. working within the constraints
D. none of the above
Answer» C. working within the constraints