Explore topic-wise MCQs in Testing Subject.

This section includes 657 Mcqs, each offering curated multiple-choice questions to sharpen your Testing Subject knowledge and support exam preparation. Choose a topic below to get started.

1.

The……component represents light generated by a material.

A. specular
B. emissive
C. rough
D. trans*
Answer» C. rough
2.

The normal range for the diffuse weight is from……

A. 0.5 to 10
B. 0 to 10
C. 0.5 to 1
D. 0.0 to 1.0
Answer» E.
3.

Within the…… the spotlight has full brightness.

A. outer angle
B. inner angle
C. both inner and outer
D. none of this
Answer» C. both inner and outer
4.

A new scene contains two default elements…

A. world and map
B. world and camera
C. object and light
D. light and camera
Answer» C. object and light
5.

The……button enables animation.

A. start
B. play
C. key
D. stop and play
Answer» D. stop and play
6.

You can show or hide your figures' bodies with the……button.

A. body
B. hide
C. visible
D. figure objects
Answer» E.
7.

The…..button sets the visibility of object's paths.

A. camera
B. light
C. visible
D. path
Answer» E.
8.

The …….button controls the visibility of your camera and lights.

A. camera
B. light
C. angle
D. visible
Answer» B. light
9.

………tool is used to add thickness to the walls of a Mesh.

A. bevel
B. move
C. inset
D. shell
Answer» E.
10.

……creates a solid surface from a spline by spinning it around an axis and converting the area it sweeps into a mesh surface.

A. lathing
B. extrusion
C. modifiers
D. mirroring
Answer» B. extrusion
11.

The Ambient value for plastic is……

A. 0.5
B. 0.7
C. 0.3
D. 1
Answer» D. 1
12.

……shadows can cast soft edges.

A. volume
B. bitmap
C. dark
D. ray traced
Answer» E.
13.

The……component is part of the shininesscontribution.

A. ambient
B. diffuse
C. specular
D. emissive
Answer» D. emissive
14.

The……component is the color of a material in a shadow.

A. ambient
B. diffuse
C. specular
D. emissive
Answer» B. diffuse
15.

You can add a background image in Anim8or It can be either…….

A. fixed image
B. panorama
C. both a and b
D. none of these
Answer» D. none of these
16.

There are……kinds of lights that you can use in Anim8or.

A. one
B. three
C. four
D. two
Answer» C. four
17.

You can add objects to a scene by selecting the……

A. build->add object menu item
B. insert-> figure menu item
C. mode-> figure menu item
D. build-> figure menu item
Answer» B. insert-> figure menu item
18.

A new scene contains…..default elements.

A. one
B. three
C. four
D. two
Answer» E.
19.

In scene editor we can add…..

A. objects
B. figures
C. cameras
D. all of these
Answer» E.
20.

Camera is present in…….editor.

A. object
B. figure
C. scene
D. sequence
Answer» D. sequence
21.

You can enter in the Sequence Editor from the following:

A. mode-> sequence menu item
B. insert-> scene menu item
C. both a and b
D. build-> sequence menu item
Answer» B. insert-> scene menu item
22.

The sequence editor has……modes.

A. one
B. three
C. four
D. two
Answer» E.
23.

To skin an object you first attach it to a bone called its…..bone.

A. base
B. root
C. parent
D. none of this
Answer» B. root
24.

By default bones are…..

A. flexible
B. fixed
C. both a and b
D. none of this
Answer» C. both a and b
25.

The figure editor has…..modes.

A. one
B. three
C. four
D. two
Answer» E.
26.

To extrude a spline simple select it and choose the…..

A. file->view->build->convert_to_mesh menu item
B. file->build->convert_to_mesh menu item
C. view->build->convert_to_mesh menu item
D. build->extrude menu item
Answer» E.
27.

We can convert parametric shapes into meshes with the…..

A. file->view->build->convert_to_mesh menu item
B. file->build->convert_to_mesh menu item
C. view->build->convert_to_mesh menu item
D. build->convert_to_mesh menu item
Answer» E.
28.

Object pivot is located at the object's……

A. origin
B. bottom
C. top
D. right
Answer» B. bottom
29.

The object editor has……modes.

A. one
B. three
C. four
D. two
Answer» D. two
30.

Toolbar is present in……

A. left
B. right
C. top and left
D. none of these
Answer» D. none of these
31.

The …...is where you create and modify new 3D objects.

A. figure editor
B. object editor
C. scene editor
D. sequence editor
Answer» C. scene editor
32.

The print option is present in……menu

A. edit
B. setting
C. file
D. about
Answer» D. about
33.

This button adds……….

A. circle
B. cube
C. elipse
D. none of these
Answer» C. elipse
34.

Each figure's skeleton starts with a ……….bone.

A. child
B. root
C. both a and b
D. none of these
Answer» C. both a and b
35.

Character editor is also known as……….

A. figure editor
B. sequence editor
C. object editor
D. scene editor
Answer» B. sequence editor
36.

The……component represents light generated by a material.

A. specular
B. emissive
C. rough
D. trans*
Answer» C. rough
37.

The normal range for the diffuse weight is from……

A. 0.5 to 10
B. 0 to 10
C. 0.5 to 1
D. 0.0 to 1.0
Answer» E.
38.

Within the…… the spotlight has full brightness.

A. outer angle
B. inner angle
C. both inner and outer
D. none of this
Answer» C. both inner and outer
39.

are basically cones of light projecting from a point.

A. midlight
B. brightlight
C. spotlights
D. highlight
Answer» D. highlight
40.

The……button enables animation.

A. start
B. play
C. key
D. stop and play
Answer» D. stop and play
41.

You can show or hide your figures' bodies with the……button.

A. body
B. hide
C. visible
D. figure objects
Answer» E.
42.

The…..button sets the visibility of object's paths.

A. camera
B. light
C. visible
D. path
Answer» E.
43.

A new scene contains two default elements…

A. world and map
B. world and camera
C. object and light
D. light and camera
Answer» C. object and light
44.

The …….button controls the visibility of your camera and lights.

A. camera
B. light
C. angle
D. visible
Answer» B. light
45.

The figure editor has two modes:

A. edit and viewpoint
B. viewpoint and axis,
C. axis and point edit
D. viewpoint and point edit
Answer» B. viewpoint and axis,
46.

………tool is used to add thickness to the walls of a Mesh.

A. bevel
B. move
C. inset
D. shell
Answer» E.
47.

……creates a solid surface from a spline by spinning it around an axis and converting the area it sweeps into a mesh surface.

A. lathing
B. extrusion
C. modifiers
D. mirroring
Answer» B. extrusion
48.

Which tool is also useful for adding faces to surfaces?

A. bevel
B. cutter
C. inset
D. mirroring
Answer» D. mirroring
49.

Which tool is useful for adding faced corners to surfaces?

A. bevel
B. cutter
C. modifiers
D. mirroring
Answer» B. cutter
50.

The Ambient value for plastic is……

A. 0.5
B. 0.7
C. 0.3
D. 1
Answer» D. 1
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