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This section includes 17 Mcqs, each offering curated multiple-choice questions to sharpen your Software Architecture knowledge and support exam preparation. Choose a topic below to get started.
1. |
How is the goal of developer productivity achieved? |
A. | Heavy use of off the shelf components |
B. | Only writing tailoring glue code |
C. | Use of portable commercial products and emulators |
D. | Loose coupling through use of CORBA and WWW/HTML |
Answer» C. Use of portable commercial products and emulators | |
2. |
Which of the following is true in context to evolutionary development method? |
A. | Evolutionary Development is applicable to development environments in which there is an authoritative user community |
B. | It is effective in environments where there are users shielded from developers by layers of bureaucracy |
C. | All of the mentioned |
D. | None of the mentioned |
Answer» B. It is effective in environments where there are users shielded from developers by layers of bureaucracy | |
3. |
Which of the METOC Collaboration Consel? |
A. | X Windows |
B. | Windows Emulation |
C. | Macintosh Emulator |
D. | All of the mentioned |
Answer» E. | |
4. |
Which of the following are the components of METOC Anchor Desk system architecture? |
A. | Data gathering Objects |
B. | Data visualization Objects |
C. | Joint Map Server |
D. | All of the mentioned |
Answer» E. | |
5. |
Which of the following represents video conferencing? |
A. | It is a software that permits geographical distribution operators to carry conference |
B. | It is program that run on UNIX machine to simulate Macintosh and PCs |
C. | It is special purpose software that allows two or more users to collaborate over application |
D. | None of the mentioned |
Answer» B. It is program that run on UNIX machine to simulate Macintosh and PCs | |
6. |
Which of the following represents Collaboration software? |
A. | It is a software that permits geographical distribution operators to carry conference |
B. | It is program that run on UNIX machine to simulate Macintosh and PCs |
C. | It is special purpose software that allows two or more users to collaborate over application |
D. | None of the mentioned |
Answer» D. None of the mentioned | |
7. |
Which of the following represents Emulators? |
A. | It is a software that permits geographical distribution operators to carry conference |
B. | It is program that run on UNIX machine to simulate Macintosh and PCs |
C. | It is special purpose software that allows two or more users to collaborate over application |
D. | None of the mentioned |
Answer» C. It is special purpose software that allows two or more users to collaborate over application | |
8. |
Which of the following are architectural components? |
A. | Computers |
B. | Networks |
C. | Emulators |
D. | All of the mentioned |
Answer» E. | |
9. |
Which of the following are the hard requirements among the key architectural drivers? |
A. | Short time to initial demonstrable capability |
B. | Developer productivity |
C. | Interchangeable parts |
D. | All of the mentioned |
Answer» B. Developer productivity | |
10. |
Which of the following are key architectural drivers? |
A. | Evolvability |
B. | User productivity |
C. | Geographical distribution |
D. | All of the mentioned |
Answer» E. | |
11. |
Which of the following point is related to Continuous end user involvement and continuous re-calibration? |
A. | Effective communication requires shared experience and shared vocabulary |
B. | Evolutionary development facilitates effective user involvement including hands on experience with a real product or prototype |
C. | Object technology and client-server architecture are on verge of making prototyping and reuse work for real systems by providing architectural infrastructure |
D. | Every iteration results in refined requirements and corrections to components that embody incorrect assumptions |
Answer» C. Object technology and client-server architecture are on verge of making prototyping and reuse work for real systems by providing architectural infrastructure | |
12. |
Which of the following point is related to rework? |
A. | Effective communication requires shared experience and shared vocabulary |
B. | Evolutionary development facilitates effective user involvement including hands on experience with a real product or prototype |
C. | Object technology and client-server architecture are on verge of making prototyping and reuse work for real systems by providing architectural infrastructure |
D. | Every iteration results in refined requirements and corrections to components that embody incorrect assumptions |
Answer» E. | |
13. |
Which of the following point is related to requirements and system evolution through scenarios? |
A. | Effective communication requires shared experience and shared vocabulary |
B. | Evolutionary development facilitates effective user involvement including hands on experience with a real product or prototype |
C. | Object technology and client-server architecture are on verge of making prototyping and reuse work for real systems by providing architectural infrastructure |
D. | Every iteration results in refined requirements and corrections to components that embody incorrect assumptions |
Answer» B. Evolutionary development facilitates effective user involvement including hands on experience with a real product or prototype | |
14. |
How many basic principle does evolutionary development consists of? |
A. | 4 |
B. | 3 |
C. | 5 |
D. | 2 |
Answer» D. 2 | |
15. |
Which of the following are the basic principles of Evolutionary Development? |
A. | Requirements and System Evolution through Scenarios |
B. | Continuous End-User Involvement with continuous re-calibration |
C. | Architecture based on assembly and integration |
D. | All of the mentioned |
Answer» E. | |
16. |
How is the goal of Interchangeable parts and interoperability for evolutionary development method achieved? |
A. | Heavy use of off the shelf components |
B. | Only writing tailoring glue code |
C. | Use of portable commercial products and emulators |
D. | Loose coupling through use of CORBA and WWW/HTML |
Answer» E. | |
17. |
How is the goal of Short time to initial demonstrable capability for evolutionary development method achieved? |
A. | Heavy use of off the shelf components |
B. | Only writing tailoring glue code |
C. | Use of portable commercial products and emulators |
D. | Loose coupling through use of CORBA and WWW/HTML |
Answer» B. Only writing tailoring glue code | |