MCQOPTIONS
Saved Bookmarks
This section includes 7 Mcqs, each offering curated multiple-choice questions to sharpen your Computer Graphics knowledge and support exam preparation. Choose a topic below to get started.
| 1. |
The general homogeneous coordinate representation can also be written as |
| A. | (h.x, h.y, h.z) |
| B. | (h.x, h.y, h) |
| C. | (x, y, h.z) |
| D. | (x,y,z) |
| Answer» C. (x, y, h.z) | |
| 2. |
We can combine the multiplicative and translational terms for 2D into a single matrix representation by expanding |
| A. | 2 by 2 matrix into 4*4 matrix |
| B. | 2 by 2 matrix into 3*3 |
| C. | 3 by 3 matrix into 2 by 2 |
| D. | Only c |
| Answer» B. 2 by 2 matrix into 3*3 | |
| 3. |
For 2D transformation the value of third coordinate i.e. w=? |
| A. | 1 |
| B. | 0 |
| C. | -1 |
| D. | Any value |
| Answer» E. | |
| 4. |
If point are expressed in homogeneous coordinates then the pair of (x, y) is represented as |
| A. | (x’, y’, z’) |
| B. | (x, y, z) |
| C. | (x’, y’, w) |
| D. | (x’, y’, w) |
| Answer» B. (x, y, z) | |
| 5. |
What is the use of homogeneous coordinates and matrix representation? |
| A. | To treat all 3 transformations in a consistent way |
| B. | To scale |
| C. | To rotate |
| D. | To shear the object |
| Answer» D. To shear the object | |
| 6. |
The matrix representation for rotation in homogeneous coordinates is |
| A. | P’=T+P |
| B. | P’=S*P |
| C. | P’=R*P |
| D. | P’=dx+dy |
| Answer» B. P‚Äö√Ñ√∂‚àö√ë‚àö¬•=S*P | |
| 7. |
The matrix representation for scaling in homogeneous coordinates is |
| A. | P’=S*P |
| B. | P’=R*P |
| C. | P’=dx+dy |
| D. | P’=S*S |
| Answer» E. | |