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This section includes 515 Mcqs, each offering curated multiple-choice questions to sharpen your Unit Processes knowledge and support exam preparation. Choose a topic below to get started.
401. |
FAVOR ON |
A. | a particular character or action is highlighted or "favored" in a shot |
B. | in favor of |
C. | favoring a character |
D. | none of the above |
Answer» B. in favor of | |
402. |
NEXT SCENE |
A. | next chapter |
B. | not the end of the movie, but end of a major movement |
C. | next page |
D. | none of the above |
Answer» C. next page | |
403. |
EXTREMELY LONG SHOT (XLS): |
A. | very long distance from the subject or action |
B. | panoramic shot |
C. | close up shot |
D. | none of the above |
Answer» B. panoramic shot | |
404. |
FADE OUT |
A. | image appear in to frame |
B. | image slowly disappear to black |
C. | image transit to another frame |
D. | none of the above |
Answer» C. image transit to another frame | |
405. |
EXT. |
A. | scene takes place out of doors |
B. | extra actor |
C. | extra properties |
D. | none of the above |
Answer» B. extra actor | |
406. |
ESTABLISHING SHOT |
A. | establishment |
B. | beginning of a film to suggest where the story takes place |
C. | final shot |
D. | none of the above |
Answer» C. final shot | |
407. |
Dolly |
A. | a mechanism for camera movement |
B. | a chair carrying actors |
C. | a game |
D. | none of the above |
Answer» B. a chair carrying actors | |
408. |
DISSOLVE TO |
A. | a common transition |
B. | dissolving materials |
C. | solving an issue |
D. | none of the above |
Answer» B. dissolving materials | |
409. |
Dialog |
A. | people are supposed to say according to the script |
B. | discussion with script writer and director |
C. | title card |
D. | none of the above |
Answer» B. discussion with script writer and director | |
410. |
CROSSFADE: |
A. | fade to black then fade to next scene |
B. | cross fire |
C. | crossing of unwanted elements |
D. | none of the above |
Answer» B. cross fire | |
411. |
CRAWL |
A. | superimposed titles move across on screen |
B. | a camera movement |
C. | an equipment |
D. | a trolley. |
Answer» B. a camera movement | |
412. |
CONTINUOUS |
A. | action that moves from one location to another without any interruptions in time |
B. | continuity |
C. | page continuity |
D. | none of the above |
Answer» B. continuity | |
413. |
Squash and Stretch |
A. | basic principles of animation |
B. | flattening |
C. | mesh laying |
D. | none of the above |
Answer» B. flattening | |
414. |
UV layout tools |
A. | unfold 3d |
B. | photoshop |
C. | dream weaver |
D. | none of the above |
Answer» B. photoshop | |
415. |
view port |
A. | usb port |
B. | visible area |
C. | graphic card port |
D. | none of the above |
Answer» C. graphic card port | |
416. |
UV texture editor |
A. | maya |
B. | flash |
C. | photoshop |
D. | indesign |
Answer» B. flash | |
417. |
Bump Maps |
A. | gray scale texture |
B. | multi color texture |
C. | mapping polygons |
D. | none of the above |
Answer» B. multi color texture | |
418. |
Web animation format |
A. | pixel |
B. | fractals |
C. | gif |
D. | tiff |
Answer» D. tiff | |
419. |
Fractals |
A. | abstract image |
B. | transparent back ground |
C. | vector image |
D. | none of the above |
Answer» B. transparent back ground | |
420. |
SFX |
A. | drawing terminology |
B. | special effects |
C. | layer |
D. | none of the above |
Answer» C. layer | |
421. |
BG |
A. | background scoring |
B. | back drop |
C. | boolean system |
D. | none of the above |
Answer» B. back drop | |
422. |
CEL |
A. | pixel cells |
B. | transparent paper for drawing |
C. | frame cell of an animation frame |
D. | none of the above |
Answer» C. frame cell of an animation frame | |
423. |
Telecine |
A. | transfer of movie to video |
B. | transfer of video to movie |
C. | transfer of video to hard disc |
D. | transfer of video to cd |
Answer» B. transfer of video to movie | |
424. |
Chroma Key |
A. | separating a foreground image from its background |
B. | key frame coding with chroma |
C. | morphing techniques |
D. | none of the above |
Answer» B. key frame coding with chroma | |
425. |
Forward Kinematics |
A. | to determine the movements of jointed constructs. |
B. | to determine the time of motion |
C. | .to determine the movements of frames |
D. | none of the above |
Answer» B. to determine the time of motion | |
426. |
Movie |
A. | 25 frames per second |
B. | 24 frames per second |
C. | 16 frames per second |
D. | 26 frames per second |
Answer» B. 24 frames per second | |
427. |
Transition from one frame to another |
A. | linear editing |
B. | rotoscoping |
C. | morphing |
D. | merging of layers |
Answer» D. merging of layers | |
428. |
Pictures looses clarity by scaling |
A. | pixel |
B. | vector |
C. | fonts |
D. | none of the above |
Answer» B. vector | |
429. |
Complex abstract image generated by computer |
A. | html |
B. | fractals |
C. | gif |
D. | tiff |
Answer» C. gif | |
430. |
Props Modeling |
A. | proposal for modeling |
B. | proper modeling |
C. | property modeling |
D. | none of the above |
Answer» D. none of the above | |
431. |
Character Modeling |
A. | sketches for a character |
B. | mathematical representation of a three-dimensional character |
C. | polygon modeling |
D. | none of the above |
Answer» C. polygon modeling | |
432. |
Gun modeling |
A. | spray gun modeling |
B. | weapon modeling |
C. | modeling using spray gun |
D. | none of the above |
Answer» C. modeling using spray gun | |
433. |
Interior Modeling |
A. | space modeling |
B. | wire frame modeling |
C. | surface modeling |
D. | solid modeling |
Answer» B. wire frame modeling | |
434. |
texture mapping |
A. | adding graphics to a polygon object. |
B. | creating texture in a map |
C. | selecting texture for an object |
D. | none of the above |
Answer» B. creating texture in a map | |
435. |
Rendering |
A. | transferring 3d to 3d |
B. | process of generating an image from a 2d or 3d |
C. | story board making |
D. | cut out animation making |
Answer» C. story board making | |
436. |
3D transformation |
A. | transformation matrix |
B. | wire frame making |
C. | character design |
D. | none of the above |
Answer» B. wire frame making | |
437. |
Nurbs modeling |
A. | creating 3d curves |
B. | creating cell animation |
C. | creating illustration |
D. | none of the above |
Answer» B. creating cell animation | |
438. |
Boolean operation |
A. | operating on one or more sets of polygons in computer graphics. |
B. | rendering in 2d animation |
C. | editing of cell animation |
D. | none of the above |
Answer» B. rendering in 2d animation | |
439. |
Spline shapes |
A. | 2d and 3d lines as components of objects |
B. | vector shapes |
C. | wire frame modeling |
D. | solid modeling |
Answer» B. vector shapes | |
440. |
Model with minimized ambiguous representation |
A. | solid modeling |
B. | surface modeling |
C. | wire frame modeling |
D. | none of the above |
Answer» C. wire frame modeling | |
441. |
Subdivision surface |
A. | method of representing a smooth surfaces |
B. | division of surface |
C. | texture of surface |
D. | none of the above |
Answer» B. division of surface | |
442. |
Bezier curves |
A. | smooth motion between keyframes. |
B. | curves for creating 2d animation |
C. | techniques of creating curves |
D. | none of the above |
Answer» B. curves for creating 2d animation | |
443. |
3D Primitives |
A. | primitive art and design |
B. | building blocks |
C. | primitive script |
D. | none of the above |
Answer» C. primitive script | |
444. |
Polygons |
A. | two-dimensional shape with multiple sides |
B. | three dimensional shape with four sides |
C. | ellipse |
D. | circle |
Answer» B. three dimensional shape with four sides | |
445. |
3D Graphic software |
A. | indesign |
B. | page maker |
C. | maya |
D. | autocad |
Answer» D. autocad | |
446. |
Autodesk |
A. | 2d software |
B. | 3d software |
C. | publication software |
D. | none of the above |
Answer» C. publication software | |
447. |
3D Modeling |
A. | mathematical representation of a three-dimensional surface |
B. | animation story board modeling |
C. | creating sketches for a 3d model |
D. | none of the above |
Answer» B. animation story board modeling | |
448. |
Which of the following is Cloud Platform by Amazon? |
A. | Azure |
B. | AWS |
C. | Cloudera |
D. | All of the mentioned |
Answer» C. Cloudera | |
449. |
Cloud computing is an abstraction based on the notion of pooling physical resources and presenting them as a ________ resource. |
A. | real |
B. | virtual |
C. | cloud |
D. | none of the mentioned |
Answer» C. cloud | |
450. |
________ has many of the characteristics of what is now being called cloud computing. |
A. | Internet |
B. | Softwares |
C. | Web Service |
D. | All of the mentioned |
Answer» B. Softwares | |