Explore topic-wise MCQs in Unit Processes.

This section includes 515 Mcqs, each offering curated multiple-choice questions to sharpen your Unit Processes knowledge and support exam preparation. Choose a topic below to get started.

401.

FAVOR ON

A. a particular character or action is highlighted or "favored" in a shot
B. in favor of
C. favoring a character
D. none of the above
Answer» B. in favor of
402.

NEXT SCENE

A. next chapter
B. not the end of the movie, but end of a major movement
C. next page
D. none of the above
Answer» C. next page
403.

EXTREMELY LONG SHOT (XLS):

A. very long distance from the subject or action
B. panoramic shot
C. close up shot
D. none of the above
Answer» B. panoramic shot
404.

FADE OUT

A. image appear in to frame
B. image slowly disappear to black
C. image transit to another frame
D. none of the above
Answer» C. image transit to another frame
405.

EXT.

A. scene takes place out of doors
B. extra actor
C. extra properties
D. none of the above
Answer» B. extra actor
406.

ESTABLISHING SHOT

A. establishment
B. beginning of a film to suggest where the story takes place
C. final shot
D. none of the above
Answer» C. final shot
407.

Dolly

A. a mechanism for camera movement
B. a chair carrying actors
C. a game
D. none of the above
Answer» B. a chair carrying actors
408.

DISSOLVE TO

A. a common transition
B. dissolving materials
C. solving an issue
D. none of the above
Answer» B. dissolving materials
409.

Dialog

A. people are supposed to say according to the script
B. discussion with script writer and director
C. title card
D. none of the above
Answer» B. discussion with script writer and director
410.

CROSSFADE:

A. fade to black then fade to next scene
B. cross fire
C. crossing of unwanted elements
D. none of the above
Answer» B. cross fire
411.

CRAWL

A. superimposed titles move across on screen
B. a camera movement
C. an equipment
D. a trolley.
Answer» B. a camera movement
412.

CONTINUOUS

A. action that moves from one location to another without any interruptions in time
B. continuity
C. page continuity
D. none of the above
Answer» B. continuity
413.

Squash and Stretch

A. basic principles of animation
B. flattening
C. mesh laying
D. none of the above
Answer» B. flattening
414.

UV layout tools

A. unfold 3d
B. photoshop
C. dream weaver
D. none of the above
Answer» B. photoshop
415.

view port

A. usb port
B. visible area
C. graphic card port
D. none of the above
Answer» C. graphic card port
416.

UV texture editor

A. maya
B. flash
C. photoshop
D. indesign
Answer» B. flash
417.

Bump Maps

A. gray scale texture
B. multi color texture
C. mapping polygons
D. none of the above
Answer» B. multi color texture
418.

Web animation format

A. pixel
B. fractals
C. gif
D. tiff
Answer» D. tiff
419.

Fractals

A. abstract image
B. transparent back ground
C. vector image
D. none of the above
Answer» B. transparent back ground
420.

SFX

A. drawing terminology
B. special effects
C. layer
D. none of the above
Answer» C. layer
421.

BG

A. background scoring
B. back drop
C. boolean system
D. none of the above
Answer» B. back drop
422.

CEL

A. pixel cells
B. transparent paper for drawing
C. frame cell of an animation frame
D. none of the above
Answer» C. frame cell of an animation frame
423.

Telecine

A. transfer of movie to video
B. transfer of video to movie
C. transfer of video to hard disc
D. transfer of video to cd
Answer» B. transfer of video to movie
424.

Chroma Key

A. separating a foreground image from its background
B. key frame coding with chroma
C. morphing techniques
D. none of the above
Answer» B. key frame coding with chroma
425.

Forward Kinematics

A. to determine the movements of jointed constructs.
B. to determine the time of motion
C. .to determine the movements of frames
D. none of the above
Answer» B. to determine the time of motion
426.

Movie

A. 25 frames per second
B. 24 frames per second
C. 16 frames per second
D. 26 frames per second
Answer» B. 24 frames per second
427.

Transition from one frame to another

A. linear editing
B. rotoscoping
C. morphing
D. merging of layers
Answer» D. merging of layers
428.

Pictures looses clarity by scaling

A. pixel
B. vector
C. fonts
D. none of the above
Answer» B. vector
429.

Complex abstract image generated by computer

A. html
B. fractals
C. gif
D. tiff
Answer» C. gif
430.

Props Modeling

A. proposal for modeling
B. proper modeling
C. property modeling
D. none of the above
Answer» D. none of the above
431.

Character Modeling

A. sketches for a character
B. mathematical representation of a three-dimensional character
C. polygon modeling
D. none of the above
Answer» C. polygon modeling
432.

Gun modeling

A. spray gun modeling
B. weapon modeling
C. modeling using spray gun
D. none of the above
Answer» C. modeling using spray gun
433.

Interior Modeling

A. space modeling
B. wire frame modeling
C. surface modeling
D. solid modeling
Answer» B. wire frame modeling
434.

texture mapping

A. adding graphics to a polygon object.
B. creating texture in a map
C. selecting texture for an object
D. none of the above
Answer» B. creating texture in a map
435.

Rendering

A. transferring 3d to 3d
B. process of generating an image from a 2d or 3d
C. story board making
D. cut out animation making
Answer» C. story board making
436.

3D transformation

A. transformation matrix
B. wire frame making
C. character design
D. none of the above
Answer» B. wire frame making
437.

Nurbs modeling

A. creating 3d curves
B. creating cell animation
C. creating illustration
D. none of the above
Answer» B. creating cell animation
438.

Boolean operation

A. operating on one or more sets of polygons in computer graphics.
B. rendering in 2d animation
C. editing of cell animation
D. none of the above
Answer» B. rendering in 2d animation
439.

Spline shapes

A. 2d and 3d lines as components of objects
B. vector shapes
C. wire frame modeling
D. solid modeling
Answer» B. vector shapes
440.

Model with minimized ambiguous representation

A. solid modeling
B. surface modeling
C. wire frame modeling
D. none of the above
Answer» C. wire frame modeling
441.

Subdivision surface

A. method of representing a smooth surfaces
B. division of surface
C. texture of surface
D. none of the above
Answer» B. division of surface
442.

Bezier curves

A. smooth motion between keyframes.
B. curves for creating 2d animation
C. techniques of creating curves
D. none of the above
Answer» B. curves for creating 2d animation
443.

3D Primitives

A. primitive art and design
B. building blocks
C. primitive script
D. none of the above
Answer» C. primitive script
444.

Polygons

A. two-dimensional shape with multiple sides
B. three dimensional shape with four sides
C. ellipse
D. circle
Answer» B. three dimensional shape with four sides
445.

3D Graphic software

A. indesign
B. page maker
C. maya
D. autocad
Answer» D. autocad
446.

Autodesk

A. 2d software
B. 3d software
C. publication software
D. none of the above
Answer» C. publication software
447.

3D Modeling

A. mathematical representation of a three-dimensional surface
B. animation story board modeling
C. creating sketches for a 3d model
D. none of the above
Answer» B. animation story board modeling
448.

Which of the following is Cloud Platform by Amazon?

A. Azure
B. AWS
C. Cloudera
D. All of the mentioned
Answer» C. Cloudera
449.

Cloud computing is an abstraction based on the notion of pooling physical resources and presenting them as a ________ resource.

A. real
B. virtual
C. cloud
D. none of the mentioned
Answer» C. cloud
450.

________ has many of the characteristics of what is now being called cloud computing.

A. Internet
B. Softwares
C. Web Service
D. All of the mentioned
Answer» B. Softwares